casper.tw Mini Games No.11

Burn Joss Paper

One sheet at a time. How hot can you get the fire in 60 seconds?

Gameplay: in front of a shop at dusk, rainbow flames leap from a metal burner bucket as a sheet of joss paper drops into its mouth, while little flames with eyes dance on the ground in front
  1. Hold to pull oneTake it from the stack at the bottom
  2. Push, then let goWatch the gold ring. Wind moves it
  3. Keep feedingHotter fire, more points per sheet

In real life, burn joss paper in a proper burner, skip windy days, and douse the fire before you leave.

How to play

60 seconds. The more you burn, the higher your score. It is dusk on Weiya, the year-end feast, and the shop is burning joss paper out front. Your left hand holds a stack; with your right you pull out one sheet at a time and push it into the metal burner bucket. When the stack runs low it refills itself, so you can never use it all up.

Press and hold the lower part of the screen to take a sheet. Drag it over the mouth of the bucket and let go, and the paper flies the way you pushed it. While you hold one, a gold landing ring is drawn on the bucket, and the loose sheets come down around it. Letting go away from the bucket just puts the sheet back, and it does not count as a mistake.

Read the wind. The sign at the top center shows which way the wind blows; one to three bars mean a light wind, a strong wind and gusts. Before the wind turns, a "Wind shift" tag shows up under the sign. The landing ring moves with the wind too, so aim toward the side the wind comes from, and it will blow the loose sheets into the bucket.

The hotter the fire, the more each sheet scores. The meter on the left is the fire: every sheet that goes in pushes it up, and it keeps slowly dropping every second. There are seven levels. At "Mega!" each sheet is worth 2 points, at "Wild!" 3 points, and at every other level 1 point. When the fire sinks, the value of each sheet sinks with it. "Wild!" always drops back to "Mega!" after 10 seconds, so push hard to get it back up.

Don't let the paper fly away. Sheets that end up out of reach (off screen, too far from the bucket, or too high) cost 2 points each. Sheets you can still see on the ground glow: press one to pick it up and push it again, and a sheet you have picked up never costs points. Hold your hand over the fire too long and it gets too hot, so you pull back; push in too many at once before they catch and the fire is smothered in white smoke. Your score never drops below 0.

When time is up, sheets still in the air count once they settle. After the string of firecrackers by the shop door goes off and the fire dies down, you get a burn report: your score, how many sheets went straight in, how many you picked up, how many blew away, the hottest level the fire reached, and your title.

Fingers only. No tilting, and no "Motion & Orientation" permission prompt.
On a computer: hold the mouse button, drag, and let go to push; P pauses, R restarts the same round.

Titles

Your title depends on the score of one round. At the two hottest levels of the fire, every sheet is worth more.

Just Passing By0–12 ptsYou only walked past, and your clothes already smell like joss paper.
Roped-In Grandkid13–18 ptsThe shop owner keeps nagging, the wind keeps blowing.
Paper-Folding Helper19–28 ptsGold dust on every finger, and the fire is still waiting.
Burner Watcher29–46 ptsOne gust and the paper lands on the scooter across the street.
Temple Volunteer47–84 ptsThe worshippers line up past the temple courtyard and the paper keeps coming.
Burner Captain85–139 ptsYou tend the burner so long you skip the coat all winter.
Temple Keeper140–188 ptsOpen the gates at dawn, bank the burner at night, no matter how windy.
Festival Host189–237 ptsIt's your turn to run this year's festival, and you run it like a champion.
Temple Chair238+ ptsEvery temple decision needs your nod, even what time to clear the ashes.
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